# Microsoft Developer Studio Project File - Name="ElectricImageWindows" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ElectricImageWindows - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "EIComponentSample.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "EIComponentSample.mak" CFG="ElectricImageWindows - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ElectricImageWindows - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ElectricImageWindows - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ElectricImageWindows - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I ".\PrefixIncludes" /I ".\EI_FormatIncludes" /I ".\Utilities" /I "c:\QTDevWin\CIncludes" /I "c:\QTDevWin\RIncludes" /I "c:\QTDevWin\ComponentIncludes" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "TARGET_OS_WIN32" /FD /TP /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 qtmlclient.lib kernel32.lib user32.lib advapi32.lib /nologo /version:1.4 /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libcmtd.lib" /out:".\Release\ElectricImageWindows.dll" /libpath:"c:\QTDevWin\Libraries" # SUBTRACT LINK32 /verbose /map /nodefaultlib # Begin Special Build Tool OutDir=.\Release TargetName=ElectricImageWindows SOURCE="$(InputPath)" PostBuild_Desc=Embedding Mac-style resources into our extension... PostBuild_Cmds=RezWack -f -d "$(OutDir)\$(TargetName).dll" -r "$(OutDir)\$(TargetName).qtr" -o "$(outDir)\$(TargetName).qtx" attrib -R "$(outDir)\$(TargetName).qtx" del "$(OutDir)\$(TargetName).dll" # End Special Build Tool !ELSEIF "$(CFG)" == "ElectricImageWindows - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "." /I ".\PrefixIncludes" /I ".\EI_FormatIncludes" /I ".\Utilities" /I "c:\QTDevWin\CIncludes" /I "c:\QTDevWin\RIncludes" /I "c:\QTDevWin\ComponentIncludes" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "TARGET_OS_WIN32" /FD /TP /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 qtmlclient.lib kernel32.lib user32.lib advapi32.lib /nologo /version:1.4 /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:".\Debug\ElectricImageWindows.dll" /libpath:"c:\QTDevWin\Libraries" # Begin Special Build Tool OutDir=.\Debug TargetName=ElectricImageWindows SOURCE="$(InputPath)" PostBuild_Desc=Embedding Mac-style resources into our extension... PostBuild_Cmds=echo on RezWack -f -d "$(OutDir)\$(TargetName).dll" -r "$(OutDir)\$(TargetName).qtr" -o "$(outDir)\$(TargetName).qtx" attrib -R "$(outDir)\$(TargetName).qtx" # End Special Build Tool !ENDIF # Begin Target # Name "ElectricImageWindows - Win32 Release" # Name "ElectricImageWindows - Win32 Debug" # Begin Group "GraphicsImporter" # PROP Default_Filter "" # Begin Source File SOURCE=.\EI_GraphicsImport\EI_GraphicsImport.c # End Source File # Begin Source File SOURCE=.\EI_GraphicsImport\EI_GraphicsImport.r # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\EI_GraphicsImport\EI_GraphicsImportDispatch.h # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "GraphicsExporter" # PROP Default_Filter "" # Begin Source File SOURCE=.\EI_GraphicsExport\EI_GraphicsExport.c # End Source File # Begin Source File SOURCE=.\EI_GraphicsExport\EI_GraphicsExport.r # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\EI_GraphicsExport\EI_GraphicsExportDispatch.h # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "MovieImporter" # PROP Default_Filter "" # Begin Source File SOURCE=.\EI_MovieImport\EI_MovieImport.c # End Source File # Begin Source File SOURCE=.\EI_MovieImport\EI_MovieImport.r # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\EI_MovieImport\EI_MovieImportDispatch.h # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "MovieExporter" # PROP Default_Filter "" # Begin Source File SOURCE=.\EI_MovieExport\EI_MovieExport.c # End Source File # Begin Source File SOURCE=.\EI_MovieExport\EI_MovieExport.r # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\EI_MovieExport\EI_MovieExportDialog.r # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\EI_MovieExport\EI_MovieExportDispatch.h # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "ImageCodec" # PROP Default_Filter "" # Begin Source File SOURCE=.\EI_ImageCodec\EI_ImageCodec.c # End Source File # Begin Source File SOURCE=.\EI_ImageCodec\EI_ImageCodec.r # End Source File # Begin Source File SOURCE=.\EI_ImageCodec\EI_ImageCodecDispatch.h # End Source File # End Group # Begin Group "Utilities" # PROP Default_Filter "" # Begin Source File SOURCE=.\Utilities\EI_MakeImageDescription.c # End Source File # Begin Source File SOURCE=.\Utilities\EI_MakeImageDescription.h # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "FormatIncludes" # PROP Default_Filter "" # Begin Source File SOURCE=.\EI_FormatIncludes\EI_Image.h # End Source File # End Group # Begin Source File SOURCE=.\Dllmain.c # End Source File # Begin Source File SOURCE=.\EIComponentSample.def # End Source File # Begin Source File SOURCE=.\PrefixIncludes\EIComponentWindows.r !IF "$(CFG)" == "ElectricImageWindows - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Creating Mac-Style Resources TargetDir=.\Release TargetName=ElectricImageWindows InputPath=.\PrefixIncludes\EIComponentWindows.r "$(TargetDir)\$(TargetName).qtr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Rez.exe -rd -i "C:\QTDevWin\RIncludes" -i . -i .\EI_GraphicsImport -i .\EI_GraphicsExport -i .\EI_MovieImport -i .\EI_MovieExport -i .\EI_ImageCodec -o "$(TargetDir)\$(TargetName).qtr" < "$(InputPath)" # End Custom Build !ELSEIF "$(CFG)" == "ElectricImageWindows - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Creating Mac-Style Resources TargetDir=.\Debug TargetName=ElectricImageWindows InputPath=.\PrefixIncludes\EIComponentWindows.r "$(TargetDir)\$(TargetName).qtr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Rez.exe -rd -i "C:\QTDevWin\RIncludes" -i . -i .\EI_GraphicsImport -i .\EI_GraphicsExport -i .\EI_MovieImport -i .\EI_MovieExport -i .\EI_ImageCodec -o "$(TargetDir)\$(TargetName).qtr" < "$(InputPath)" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\version.rc # End Source File # End Target # End Project