How to build/install -------------------- Prerequisites: * zlib (usually preinstalled on Linux or OS X) Download via http://www.zlib.net/ Extract alongside psdparse directory, see Makefile * libpng Download via http://www.libpng.org/pub/png/libpng.html On OS X or Win32 (MinGW tools), Makefile statically links. Extract alongside psdparse directory. If your system has these libraries as shared library packages, you can use those with appropriate changes to the Makefile. Mac OS X users: the Developer Tools must be installed (see the CDs that came with your Mac, or download from http://developer.apple.com/tools/download/). 1. build using the supplied Makefile: # make The supplied Makefile is the easiest way to: - CROSS-build the Win32 programs, if you have MinGW installed; - build on OS X (unless you have already installed libpng) See the Makefile for more information and prerequisites. OR 2. you can use the conventional GNU 'configure' method (experimental for now): # ./configure # make and to put the program in a usual install directory: # make install (This should also work for Cygwin, but is untested.) See './configure --help' for standard GNU options, such as changing the program's final resting place, or compiler, or compiler options. MPW (Mac OS 7,8,9,Classic) users: An MPW makefile is provided. Simply Build Program "psdparse". Windows users: use Cygwin http://cygwin.com/, MinGW http://mingw.org/, or upgrade to Linux. Alternatively, the code can probably be built with a freely downloadable toolset such as: * http://www.borland.com/products/downloads/download_cbuilder.html * http://www.openwatcom.org/download/download_licenses.html * http://www.digitalmars.com/download/dmcpp.html Help is always available from support@telegraphics.com.au